It’s time for us to move beyond screen-based thinking. Because when we think in screens, we design based upon a model that is inherently unnatural, inhumane, and has diminishing returns. It requires a great deal of talent, money and time to make these systems somewhat usable, and after all that effort, the software can sadly, only truly improve with a major overhaul.
There is a better path: No UI.
A well-argued piece from Cooper’s Golden Krisha which puts forward three principles for No UI design:
- Eliminate interfaces to embrace natural process
- Leverage computers instead of catering to them
- Create a system that adapts for people